US Digital Gamers and Penetration, by Sex

Timeframe20222023202420252026
Millions
– FemaleMaximum of two rows can be charted.
Deselect another chart icon to add this one.
– MaleMaximum of two rows can be charted.
Deselect another chart icon to add this one.
– TotalMaximum of two rows can be charted.
Deselect another chart icon to add this one.
% Change
– FemaleMaximum of two rows can be charted.
Deselect another chart icon to add this one.
– MaleMaximum of two rows can be charted.
Deselect another chart icon to add this one.
– TotalMaximum of two rows can be charted.
Deselect another chart icon to add this one.
% of Internet Users
– FemaleMaximum of two rows can be charted.
Deselect another chart icon to add this one.
– MaleMaximum of two rows can be charted.
Deselect another chart icon to add this one.
– TotalMaximum of two rows can be charted.
Deselect another chart icon to add this one.
% of Population
– FemaleMaximum of two rows can be charted.
Deselect another chart icon to add this one.
– MaleMaximum of two rows can be charted.
Deselect another chart icon to add this one.
– TotalMaximum of two rows can be charted.
Deselect another chart icon to add this one.
% of Total
– FemaleMaximum of two rows can be charted.
Deselect another chart icon to add this one.
– MaleMaximum of two rows can be charted.
Deselect another chart icon to add this one.

Source: eMarketer

Note: internet users of any age who play games through the internet or games that update via the internet at least once per month via any device; includes desktop/mobile app and browser gaming, online console gaming and gaming on social networks

Methodology: Estimates are based on the analysis of survey and traffic data from research firms and regulatory agencies; the growth trajectory of major gaming sites; historical trends; internet and mobile adoption trends; and demographic adoption trends.

Become a Client
Powerful data and analysis on nearly every digital topic.